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Farewell VR Oculus Quest 2 

A narrative experience for the Oculus Quest 2 using hand tracking
My role was to create the 3D interior modeling, lighting, and textures.
Project Deliverable
VR Design
Narrative
Game Design
3D Design
Timeline
Fall 2021
(2 weeks)
Tools Used
Oculus Quest 2
Unity 3D
Cinema 4D
Substance Painter
Team
3D Artist: Leah
Character Artist: Echo
Programmers: Jerry, Lena
Sound Designer: Max

Overview

Story

The guest plays as a husband returning to his old home as a spirit after his untimely death. Throughout the three days given to him to visit his home he learns that not only have two years passed but his wife has begun dating another man. He begins to question whether he can continue to be a meaningful part of his wife's life.

3D Design

Modeling, texturing, lighting using Cinema 4D, Substance Painter, and Unity 3D.
3D space/objects were created by me.
​Character/rigging animations were created by Echo Yi.
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Anchor 1

Oculus Quest 2 Hand Tracking Interaction

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Final Design

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