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Farewell VR Oculus Quest 2 

A narrative experience for the Oculus Quest 2 using hand tracking My role was to create the 3D interior modeling, lighting, and textures.
Project Deliverable
VR Design, Narrative, Game Design, 3D Design
Tool Used
Oculus Quest 2, Unity 3D, Cinema 4D, Substance Painter
Timeline
Fall 2021 (Two weeks)
Team
3D Artist: Leah
Character Artist: Echo

Programmers: Jerry, Lena
Sound Designer: Max

Overview

Story

The guest plays as a husband returning to his old home as a spirit after his untimely death. Throughout the three days given to him to visit his home he learns that not only have two years passed but his wife has begun dating another man. He begins to question whether he can continue to be a meaningful part of his wife's life.

3D Design

Modeling, texturing, lighting using Cinema 4D, Substance Painter, and Unity 3D.
3D space/objects were created by me.
​Character/rigging animations were created by Echo Yi.
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Oculus Quest 2 Hand Tracking Interaction

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Anchor 1
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Final Design

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