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Santa Training Course HTC Vive tracker
A festive Christmas racing game experience using HTC Vive tracker in the CAVE room. My role was to create the 3D modeling, lighting, and textures.
Project Deliverable
Game Design, 3D Design
Tool Used
HTC Vive Tracker, Unity 3D, Cinema 4D, Substance Painter
Timeline
Fall 2021 (Two weeks)
Team
3D Artist: Sandra Liu, Leah Lee
Programmers: Shan Jiang, Evans Gao
Sound Designer: Sharon Liu
Overview
Direction
This is a Christmas racing game for 2~3 people to play. You can either play as Rudolph to control the direction or Santa to throw out the gifts to houses and snowballs to evil snowmen. Users can have enjoyable and exciting moments.
CAVE room
CAVE is an immersive virtual reality environment where projectors are directed to three of the walls of a room-sized cube. In the CAVE environment, we also introduce the Motion Floor to simulate movements on bouncing terrain.
To read more about the environment:
https://wiki.etc.cmu.edu/index.php/CAVE
3D Design
Modeling, texturing, lighting using Cinema 4D, Substance Painter, and Unity 3D.
Final Design
Unity Screen
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