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Santa Training Course HTC Vive tracker

A festive Christmas racing game experience using HTC Vive tracker in the CAVE room.
My role was to create the 3D modeling, lighting, and textures.

 
Project Deliverable
Game Design
3D Design
Timeline
Fall 2021
(2 weeks)
Tools Used
HTC Vive Tracker
Unity 3D
Cinema 4D
Substance Painter
Team
3D Artist: Sandra Liu, Leah Lee
Programmers: Shan Jiang, Evans Gao
Sound Designer: Sharon Liu

Overview

Direction

This is a Christmas racing game for 2~3 people to play. You can either play as Rudolph to control the direction or Santa to throw out the gifts to houses and snowballs to evil snowmen. Users can have enjoyable and exciting moments.

CAVE room

CAVE is an immersive virtual reality environment where projectors are directed to three of the walls of a room-sized cube. In the CAVE environment, we also introduce the Motion Floor to simulate movements on bouncing terrain.

To read more about the environment: 

https://wiki.etc.cmu.edu/index.php/CAVE

3D Design

Modeling, texturing, lighting using Cinema 4D, Substance Painter, and Unity 3D.
3D space/objects were created by me.
​Character designed by Sandra Liu
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Final Design

Unity Screen

 

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