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Astrobeat VR Oculus Quest 2
A space-themed rhythm game for the Oculus Quest 2 using hand tracking
Project Deliverable
VR Design
Game Design
3D Design
Timeline
Fall 2021
(1 week)
Tools Used
Oculus Quest 2
Unity 3D
Cinema 4D
Substance Painter
Team
3D Artist: Leah
Shader Designer: Justin
Programmers: Lochlan, Caitlyn
Sound Designer: Yuchan
Overview
VR Player Direction
Hit the holographic bongos to the beat in order to blast asteroids away from your spaceship and escape the asteroid field.
My Role
As a 3D Artist in the team, my responsibility was to create 3D models in Cinema 4D, put textures using Substance Painter, and import the .fbx models into Unity 3D. In Unity, I added lighting, color, and post-processing. Our team ran user tests with naïve guests to see if the guests can understand the overall plot, I participated in the whole process from brainstorming, and playtesting, to the presentation.
Design Workflow



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Modeling
in Cinema 4D
Texturing
with Substance Painter
Lighting & Post processing
with Unity
Overall Process
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3D Design
Modeling, texturing, lighting using Cinema 4D, Substance Painter, and Unity 3D.



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Anchor 1


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Oculus Quest 2 Hand Tracking Interaction




Final Design
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